WHAT I PROVIDE:
• FULL RETENTION AND GROWTH AUDIT OF YOUR GAME• CONTENT STRATEGY ACROSS TIKTOK, REELS, AND YOUTUBE SHORTS• CREATOR OUTREACH ON YOUR BEHALF• DISCORD COMMUNITY MANAGEMENT AND GROWTH• AD STRATEGY AND SETUP• MONTHLY ANALYTICS REPORT WITH ACTIONABLE FINDINGS• ONGOING MARKETING DIRECTION AND CONSULTING
WHAT I ASK FOR:
• MONTHLY RETAINER (DISCUSSED AFTER FREE AUDIT) OR % OF GAME REVENUE DEPENDING ON SCOPE• MY PRICES ARE NEGOTIABLE AND ADJUSTED TO YOUR GAME AND BUDGET• PRICING IS BASED ON FACTORS LIKE CURRENT DAU, MONETIZATION STATUS, SCOPE OF WORK NEEDED, AND HOW MANY SERVICES ARE REQUIRED• CURRENTLY OFFERING REDUCED RATES OR Free period IN EXCHANGE FOR CASE STUDY RIGHTS FOR QUALIFYING GAMES
• Expect pricing to be around $300-$1500 monthly
Q&A:
Q: WHAT MAKES YOU DIFFERENT FROM OTHER ROBLOX MARKETERS?
A: Most agencies focus on launches and spikes. I focus on why players don't come back after the spike. Every recommendation I make is rooted in your actual retention data before any marketing spend happens.
Q: DO YOU HANDLE ANY GAME DEVELOPMENT OR CODING?
A: No. I am purely on the marketing and growth side. I analyze your game's retention data and player behavior, then direct the strategy around fixing it. Any gameplay changes I recommend are suggestions for your development team to implement, not something I handle directly. This is intentional my job is to identify what needs to change and why, yours is to build it.
Q: ARE YOU A CCM?
A: No. I don't manage creator networks. I handle the full marketing strategy, content direction, creator outreach, and retention analysis. Think of me as a consultant not manager.
Q: WHY IS YOUR RATE LOWER THAN OTHERS?
A: I'm currently building my case study portfolio which means qualifying games get reduced rates or A Free Period in exchange for documented before and after metrics. Rates increase as results are proven.
Q: WHAT GAMES DO YOU WORK WITH?
A: Games with 500-15k DAU that are already monetized and need sustained post-launch growth. Not pre-launch games, but struggling developers
Q: HOW DOES PAYMENT WORK?
A: All payments are handled upfront on a monthly basis via PayPal. No long term contracts required, month to month only. Custom payment arrangements available for revenue share deals, discussed case by case.
Q: HOW LONG BEFORE I SEE RESULTS?
A: Depends on the game. Retention improvements typically take 4-8 weeks to show in D7 data. Marketing results depend on existing playerbase and content quality. I'll always tell you honestly if your game isn't ready to scale yet.
Disclaimer:
YOU MUST SIGN AN OFFICIAL AGREEMENT TO ENSURE PROTECTION AGAINST SCAMMING WHEN GIVING ME %
Dm @spacemanmine on discord for any questions/inquiries
I, SPacemanmine, am the founder of Rovance, THE ONLY Roblox marketing consultancy built for developers, Getting you the growth and scale you deserve. We dont just get you players we figure out why you never did aswell.
at Rovance we specialize in:
My CURRENT Project(s) as a Marketing Consultant:
HIDE AND STRIKE [GRIDLOCK]:
(IN Progress)
what i did:
• full retention and funnel audit• identified cold start as symptom and progression hook as the root cause• restructured priority order• developed full content and creator strategy across 3 accounts• identified unique indonesian audience as highest ROI traffic source• analyzed new users funnel, identified connections traffic as 40x more efficient than paid ads• Proposed Spike Ladder strategy building with separate DAU Floors (Compounding growth loops)•UPDATED METRICS SOON!! (DM if more info wanted)

YOUR GAME HERE
With your platforms:
what i Will DO:
• FULL RETENTION AND FUNNEL AUDIT• RESTRUCTURED PRIORITY ORDER• CONTENT AND CREATOR STRATEGY• MONTHLY METRIC TRACKING• DOCUMENTED CASE STUDY WITH BEFORE AND AFTER RESULTS
INTERESTED?
FREE AUDIT:
FREE AUDIT REQUEST FORM:
Fill this fully out and you'll hear back within 2-5 days Guarantee
HOW TO FILL THIS OUT:
DISCORD HANDLE:GAME NAME AND LINK:ALL ROBLOX METRICS:Send Screenshots via email or copy these numbers/charts if you have them into the related field below:• D1 and D7 retention
average playtime• current DAU and CCU range• new user funnel dataAdd anything additionally